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- on exitFrame me
- ImpostaCursori()
- channel = rollover()
- repeat with canale = 17 to 23
- if channel = canale then
- if the puppet of sprite canale = 0 then
- puppetSprite(canale, 1)
- Temp = the number of member (the name of member the memberNum of sprite canale & "_ACC")
- if Temp > 0 then
- set the memberNum of sprite canale to Temp
- end if
- end if
- next repeat
- end if
- puppetSprite(canale, 0)
- end repeat
- repeat with canale = 26 to 28
- if channel = canale then
- if the puppet of sprite canale = 0 then
- puppetSprite(canale, 1)
- Temp = the number of member (the name of member the memberNum of sprite canale & "_ACC")
- if Temp > 0 then
- set the memberNum of sprite canale to Temp
- end if
- end if
- next repeat
- end if
- puppetSprite(canale, 0)
- end repeat
- if sprite(16).movieTime = sprite(16).duration then
- sprite(16).width = 5
- sprite(16).height = 5
- sprite(16).locV = 288
- sprite(16).locH = 443
- sprite(16).width = 352
- sprite(16).height = 288
- updateStage()
- play done
- else
- go(the frame)
- end if
- end
-